Developer / Publisher: Clever Endeavour Games
Release Date: March 4th, 2016
Platforms: Steam, XboxOne // PS4 // Nintendo Switch (Summer 2017)
Website: Clever Endeavour Games
Price: $14.99 USD
Availability: Review build upon request (press only)
ESRB: E for everyone (10+)
Press Contact: email@example.com
Links: Steam Page, Twitter, Facebook, Instagram, Twitch, YouTube
For company press kit, click here.
On Steam as of March 4th, Ultimate Chicken Horse is a party platformer that flips between strategic level building and intense platforming.
Build the level by placing blocks, projectiles, traps, and hazards, then try to reach the flag. If you can make it but your friends can’t, you get points! Repeat the process as you place more platforms to make the level crazier and more dangerous, and try to screw your friends over without screwing yourself. The result of this unique game flow is that every player becomes a designer and a player at once, responsible for creating dastardly levels without ever feeling like they're really going into "level editor" mode.
You score points for reaching the end of the level (as long as at least one other person fails), for getting there first, for placing traps that stopped other players, for being the only one to reach the end, or for picking up coins placed by players and bringing them to the end of the level.
Play locally or online through Steam using controllers or a keyboard; up to 4 players can play in a turn-based game with a single controller thanks to our “shared controller couch” feature. After the Steam launch, the game is planned to come to console in the following months, though the order and timing is not set.
- Unique game flow, from strategic block placement to twitch control platforming
- Huge library of blocks to create an infinite variety of levels
- Play as a chicken, horse, sheep, and other wonderful animals
- Fun, cartoony art style
- Sweet funky soundtrack
Ultimate Chicken Horse actually started as a game jam game in September 2014, based very loosely on the themes that were given. The company wanted to put ourselves in a stressful situation and see if we could produce something of decent quality within a short time frame. The following week, we showed it off at a local game developer meetup here in Montreal, Canada, and the feedback was overwhelmingly positive.
We decided that this was something worth pursuing, and started improving the game in anticipation of a local demo night attended by ~500 people. After showing at that demo night and receiving even more great feedback, we decided to run a Kickstarter campaign in the spring. The success of the Kickstarter showed us that the world is ready for this kind of game, and we set our minds to creating the best possible game we could.
YouTube / Twitch Disclaimer
Anyone wanting to play this game on YouTube, Twitch, or other streaming or video site, has the permission of Clever Endeavour Games to do so. If we have a problem with the video we will contact the creator and request it be taken down before taking any action through any of the video distribution platforms.