We make games that bring people together through creative play.


VALUES

🧑‍🤝‍🧑 We put people first.

we prioritize our team’s mental health and well-being
we respect one another—their feelings, their ideas, their opinions, their expertise, and their lives outside of their work
we are diverse and honour every person's experiences and every aspect of their identity
we treat our players and our community responsibly

🦜 We communicate honestly.

we understand that it is kinder to have hard conversations and give direct feedback than it is to avoid conflict build resentment
we leave space for other people’s voices
we are vulnerable with one another, sharing our feelings about our work and process

🏅 We are leaders.

• we help to improve our industry by fighting to improve the lives of developers of typically marginalized groups in our industry—see our commitments here
we are accountable and take responsibility for our work and our actions
we normalize and face uncertainty from a place of confidence and worthiness
we work to separate our ego from our work output


HISTORY

Clever Endeavour Games was founded in 2015, after the founders did a game jam together which resulted in the game Ultimate Chicken Horse. After a Kickstarter and some family/friends investment, that game was released in 2016. It has continued receiving updates since its launch, including being released on all major platforms. In 2021-2022, the studio underwent some large organizational changes and is now focusing on their next project.


LAND ACKNOWLEDGEMENT

We would like to acknowledge that Clever Endeavour Games is located on unceded Indigenous lands. The Kanien’kehá:ka Nation is recognized as the custodians of the lands and waters on which we gather today. Tiohtià:ke/Montréal is historically known as a gathering place for many First Nations. Today, it is home to a diverse population of Indigenous and other peoples. We respect the continued connections with the past, present and future in our ongoing relationships with Indigenous and other peoples within the Montreal community.

“This Territorial Acknowledgement and resources were created by Concordia University’s Indigenous Directions Leadership Group (2017). To read the entire Territorial Acknowledgement and learn more about why it was written this way, please visit https://www.concordia.ca/indigenous/resources/territorial-acknowledgement.html.”


ABOUT THE TEAM

Richard Atlas

CEO & Creative Director
(He/Him)

Rich steers the ship, trying to make sure everyone has direction and feels fulfilled in their work. He wears the game design hat as well as his many other CEO, business and HR ones. He bikes everywhere, even in the winter, and loves tea and game soundtracks.
@RichMakesGames

Fabio Grisi

Artist & Animator
(He/Him)

Fabio does Art, Animation, Concept Creation, Video Editing and all sorts of other things. He applied to work at Clever Endeavour with an amazing application video which tells his story quite well.
Fabio's Art Station Page

Tia Young

Marketing Manager
(She/Her)

Tia knows marketing and bugs (the insect kind). She loves to talk about games and will play anything at least once. She spends her time connecting with the community, watching horror let’s plays, and hunting down players to fill gaming lobbies.

Austin Jubrey

Programmer & Designer
(He/Him)

Austin works on designing, prototyping, and developing game features. Always happy to make conversation, he loves to get to know people and hear what they’re passionate about. Most of his free time is spent either playing games, or tinkering with side projects.

Ed Brasil

Artist
(He/Him)

Ed is a versatile artist and lifelong lover of videogames. When he's not drawing you can find him watching cartoons, playing JRPGs, or experimenting in the kitchen.

Jean-Simon Otis (JS)
via Shipmate Games

Tech Director
(He/Him)

JS takes care of anything technical and non-gameplay. He’s having a great time directing machines to spew builds and to wrangle bytes across the network.

Pierre-Alain Chabot (PAC)
via Shipmate Games

Backend Developper
(He/Him)

PAC works on developing backend services and establishing pipelines needed to support the game online features. Aside from coding, he is a tabletop role-playing games player and a martial arts enthusiast.

 

EQUITY, DIVERSITY & INCLUSION

Equity, diversity and inclusion are extremely important to Clever Endeavour, and we have always (and will always) put in the utmost effort to be the best we can be in this domain. A lot of our efforts in the studio and in the community are focused around uplifting developers from groups that have been typically marginalized in our industry, which aligns clearly with our studio values.

This takes work. The work we’ve done includes equitable hiring practices, posting jobs in communities that aim to support marginalized developers, inclusive and respectful onboarding practices, clarity of company values, inclusive policies (including anti-harassment, inclusivity, parental leave, etc.), focusing on accessibility and representation in our games, learning through external anti-oppression and other similar training programs, sponsoring events in the industry that aim to uplift marginalized developers, donating to charities that do the same within and outside of our industry, practicing inclusive language, and more.

The result is that despite our small size, we have a diverse team representing different countries, races, ethnicities, religions, languages, genders, and ways of approaching and solving problems.