Ultimate Chicken Horse Tournament, Disco:MTL, and Glasswork

Hello Ultimate Animals!

Here are some highlights from the last month at Clever Endeavour Games: a live tournament event for Ultimate Chicken Horse, a day-long indie summit on game discoverability, and some creative team-building fun. Let’s dive in!


Tournoi I-Sport 2019

On July 7th, Gen attended the first Tournoi I-Sport by La Zone de Jeux Indie Loto-Québec at the Montréal Casino. There, players took part in four tournaments of indie games made in the province of Québec: Ultimate Chicken Horse, King of the Hat by our office buddies at Business Corp. Incorporated, Save Your Nuts by Triple Scale Games, and Sacrifice your Friends by Astrolabe Interactive.

Photo by Matías Garabedian: twitter.com/matiasmontreal

Photo by Matías Garabedian: twitter.com/matiasmontreal

The energy at the event was super fun. Everyone involved in organizing and animating it did a great job, and the players for each of the games put on a fantastic show. You can see the Ultimate Chicken Horse match for the first place at this link (timestamp: 5h14m27s), but we also encourage you to peruse the recording to see the other games in action! Special thanks to Toornament for their help with tournament structure.


Disco:MTL 2019

A week after that, on July 13th, Gen went to Disco:MTL, The Game Discoverability Summit held by the GamePlay Space (where our office is). It’s always fantastic when industry events happen right where we are, and this one holds a special place in Gen’s heart because discoverability is a very high-priority topic in community development and marketing for indies.

Photo by GamePlay Space: twitter.com/GamePlaySpace

Photo by GamePlay Space: twitter.com/GamePlaySpace

The talks were about specific areas of interest – like visibility on Steam, influencer relations, Discord community-building, or game trailer campaign design – which made them extremely interesting… if you’re into that kind of stuff. Here we won’t bore you with diagrams of marketing funnels, but just know that they were there and they were good!


Team building: Glasswork!

Because we’re in a new phase at Clever Endeavour, where we’re experimenting with new ideas and just generally letting our creativity take the lead to discover what our next project will be, it’s especially important that we honor our tradition of doing team-building activities that take us all out of the ordinary day-to-day. That’s what we did last month when we went out to take part in a glasswork class!

Specifically, we learned the basics of flameworking, where the glass artist sits at a torch to melt sticks of glass onto a small metal rod, spinning it to form beads. As you can see, it looks equal parts badass and dorky.

It’s surprisingly easy to get started with this technique, so all of us were able to make our own unique beads that we took home after they spent a day in the kiln. Some of us also got creative with the format: Fabio made a couple of face-like sculptures, Rich made a snake, and Kyler made a jellyfish and… what we think might be attempts at Sheep? Gen bought a small sheep figurine from an artist of the glasswork atelier, and it makes for a pretty funny comparison.

2019-07-17 Glass Class Grid 3.png

That’s it for now!

Note that while we’re still busy with the Ultimate Chicken Horse community, professional development, and team-building (not to mention child-rearing in the case of Kyler), we’re also working every day on entirely new game projects. It’s just too early for us to make any of them public, so you’ll have to forgive us for being a little elusive!



The Clever Devs

Ultimate Chicken Horse Patch, Cyber-Fabio, and CleverBaby

Today we launched a patch for Ultimate Chicken Horse, which included a bunch of bug fixes that we’ve been working on for a little while. This included some bugs that led to people getting 0:00 times in Challenge Mode, issues involving placement of items in Free Play mode, and solving the unlock problems that some people were seeing in Online play. It also included the audio bug where you could mute everything except the doomsday lava and meteors, because apparently even natural disasters should be able to be muted. You can see the full patch notes here.

This patch is out on all platforms, and it was actually out on XboxOne last week by accident. Oops! We needed to make sure to update all platforms at once to ensure that cross-play still worked between PC-Switch and PC-PS4, and since we don’t have cross-play for XboxOne it didn’t actually affect the players (except for getting you bug fixes early!).

We’ve also got a new AskClevEndeav video! Eve and Ben answer some of your most important questions:

Some new prototypes are in the works, and while we won’t give any information about what they are now, they’re going well and getting closer to playable prototypes that can be analyzed (internally, sorry) and brainstormed on. We’re working on four projects at once and we’re only 6 people working on them, so each of them is moving at a slow but steady pace. More updates soon!

At the same time as working on new stuff, we’ve been making sure to prioritize learning while we experiment. This includes Fabio working in VR using a 3D painting software called Quill, along with some other VR software. We call him Cyber-Fabio now. Below you can see the new Fabio and one of the animations he did with Quill.

2019-06-20 CyberFabio.jpg

And saving the best for last (no offense Cyber-Fabio)… The first CleverBaby has arrived! Huge congrats to Kyler and his wife Jackie on their first child, Theo! Here’s a picture of them being insanely cute together. And a picture of their Ultimate Chicken Horse counterparts; Kyler is the voice for the Chicken and Jackie was the Kickstarter backer who designed the punching plant in the game!

2019-06-19 Baby_Flower_Chicken.png
2019-06-19 KylerJackieTHeo.jpg

We're super happy for them and for this addition to their family! Apparently Theo already has some video game knowledge, napping on his father while he (Kyler, not Theo) plays Overwatch.

That’s all for this month, keep in touch and we’ll keep you informed!

The CleverDevs + CleverBaby (or, if you prefer, Devs ’n’ Beb)

Toornament, Social Milestones, and Transformidable Levels

Hello Ultimate Animals!

This past month has been delightfully busy with Ultimate Chicken Horse community moments and milestones.

First off, the game is now on Toornament! It is a platform where fans can organize and participate in – you guessed it – friendly tournaments. We’re super excited to see if this can help us nurture and grow the competitive side of our community.

2019-05-14 UCH on Toornament.png

Next up is the myriad social media milestones we recently achieved. We’re incredibly proud of how much our community has grown and flourished in the past years, and we wanted to thank you for that by having Fabio put together some amazing artwork!

Fun fact: though the ‘600’ illustration was done not so long ago, we’re already at almost 700 followers on Instagram. This may or may not be due to an unspeakable meme image involving Sonic’s unsettling humanlike toothy mouth on the blue variant of the Red Panda reskin.

Last but not least, Gen has been making some extra effort to showcase the countless user-made levels you have been sharing with us. Since the start of April, there are now 5 newly featured levels in LevelNET every Friday, instead of 15 every month.

In addition to that, we dedicated our latest vlog to highlighting some truly Transformidable Party levels with fun sets of Modifiers. It’s a completely new video formula for us, so we’d be curious to hear if you have any thoughts or comments to share with us.

That’s all the news we have for now! As we’ve mentioned before, we are in the very early stages of working on things that are not Ultimate Chicken Horse, and we’re still mostly learning new tricks, so there’s no hot scoop on that front. But because we like you very much, we thought we’d give you this offering of a scene that Fabio made in his endeavour to learn how to produce 3D art in Blender.

Here’s me telling you to *absolutely not* read into this, and here’s you undoubtedly making all sorts of inferences on what this could mean for the future of Clever Endeavour Games. That should keep y’all busy for a month. 😉

Until next time!

The Clever Devs