Hey friends!
We’ve just launched Ultimate Sheep Raccoon, and we’re super excited about it. We’ve been improving the game and the last few months have seen massive progress in all aspects of the game.
But there are certain things we’ve been working on that aren’t ready for launch, and we wanted to let you know that we’re planning to add them after launch.
Heads up:
we won’t necessarily do ALL of these things, as bugs and other improvements will come up with the release of the game and our priorities may shift
we’re purposely not putting a timeline here, we’re working on stuff but won’t guarantee exactly when it will be done (because we don’t know!)
because we have PC and console cross-play, we can't do major updates to one without updating the other. This means that any big features need to be tested on all platforms and then certified again before release, meaning they take a little longer to go out.
Major features:
PS5 / PS4 — we weren’t able to get all the different versions of the game on ALL the consoles ready in time to get through console certification (which is where we're stuck now), but as soon as we have this done we’ll release it! PS5 will likely come before PS4, we’ll keep you in the loop.
Controller and keyboard remapping — probably coming in the next patch!! To do this on PC we also had to do a bunch of stuff on console, this is a very complicated task with a looooot of chances to create bugs, so we have to take our time to test it well before putting it out
Additional controller support — we set things up so that it’s easy to use for 8-player local, which made it more difficult to recognize some controllers. We have a fix and we’re working on it, will update you soon!
Native Mac support — we don’t have native Mac support right now. That sucks! I know! We had to make the decision of whether we prioritize PlayStation or Mac and we have many, many more players waiting for PS than for Mac. But we’re looking into it. You can play the game using cross-over for now and it should work well!
Native Linux support — we don’t have native Linux support but it can be used via Steam with Proton
More content, of course!
Less major but still big features:
Vote to kick — we plan to have the ability to vote to kick players from a game, instead of only the host being able to kick players
Improvements to a couple of power-ups — make umbrella close after a while, make sure super speed doesn’t stack to become weirdly OP
Game options for streamers (hide usernames, etc.)
Additional game options
Additional global options for video (V-sync, etc.)
Better level discovery using filters and sorting
More level editor features
Improvements to how the Jungle water/sludge works (✅ already done, waiting for next patch)
Implementing a better tie game logic, likely a sudden-death race
Bugs / quality of life improvements:
We’re not writing all the bugs here because we have them in a bug tracker, but if there’s anything really important we’ll try to note it down here.
Players getting stuck in the level geometry — for now you can hold B (backspace on keyboard) to give up
More camera improvements
More audio improvements — still have some sound effects to be replaced
More clarity about how to use certain things — for example, press ‘select’ or ‘Tab’ to quick restart in Challenge Mode!
Characters don’t show in the same order on all players
More character controls improvements (this is kind of an eternal thing though, see you in 2029)
Improvement to landing tricks — give the player a tiny bit of leeway for landing a trick
Making more objects flippable (✅ already done, waiting for next patch)
