We have news! Mega news. The news you’ve all been waiting for. Chances are that if you were waiting for it, you already know… or if you read the title of this post… but
Ultimate Chicken Horse is coming to Nintendo Switch!
The game launches on September 25th with a massive new Chimply Amazing update, which you can see in the trailer below. If you want to learn more about the details of all of the new stuff in the game, you can check out the Chimply Amazing page.
Pre-purchase of the game for the U.S., Canada and Mexico can be found here, and 10% off until the 25th!
Pre-purchase of the game for Europe, South Africa, Australia and New Zealand can be found here, also 10% off!
We’re currently running a giveaway where 5 participants will receive a copy of the game on Switch and a Monkey t-shirt, and another 5 will get a copy of the game on Switch. For a chance to win, post UCH-themed fan art before Sept 24th 3pm EST and tag it with #UCHContest on Twitter or Instagram, or post to our Facebook page with the same hashtag.
Getting Ultimate Chicken Horse onto the Switch and getting this content update out has been a long process with many hurdles in the way. We’ve been working full-time on this since the previous update came out, when the game launched on PS4 and XboxOne in December 2017.
We’ve worked on a lot of things, and a lot of roadblocks came up. Some of them are common to all developers working on porting to a new platform, but some of them were specific to our experience. Being the first Unity game to have cross-play between Switch and PC, we had a number of roadblocks where we needed to wait for support from either Unity or Nintendo, and it wasn’t always straight-forward. Beyond that, we had a ton of optimization to do to make the game run as smoothly on the Switch as it does on PC, and we think we’ve come close to achieving that.
I can personally say (Rich speaking here) that I’m extremely proud of the team for pushing this along and making this amazing update for all platforms while overcoming the hurdles of the porting process. From the programming challenges to the art and user interface discussions, the community building and getting people hyped for the announcement, everyone did a stellar job and I’m really happy to be working with such a strong team.
First, we launch on Switch!!!
Then, next on the list is more content for UCH which we didn’t manage to pack into this update. The timing and the content of the update is still being determined, but we expect the gap between updates to be significantly shorter than the last time (since we don’t have another console to port to).
We also have plans brewing for some new merchandise,we’ll announce that soon. Keep an eye on our Twitter to make sure you get notified when we launch it…
Beyond that, we’re going to start taking some time to learn, to hone our skills, and to develop new ones. This learning period will be somewhat freeform, but we want everyone on the team to take some time to develop as a craftsperson in their field, and we think that some cool ideas could come from it, so it’s really a win-win.
What’s the team most excited about in the new update?
Rich: I’m most excited about the fact that the game is finally on Switch, and that we can move on to a production that is less focused on bug fixing and more focused on new, fun things. If I have to choose one thing specifically from the update though, I’d say the punching block. Being the first user-triggered block gives it a ton of possibilities for cool gameplay.
Ben: Probably the music for the new Mainframe level! Platform jumping, arrow dodging, bomb exploding … pregnant cheering? I’m not sure what the lyrics really are, but it’s a pretty awesome track.
Alex: Now that the Switch version is out we can move on to some new things. That means some fun new stuff for Ultimate Chicken Horse, as well as a completely open future for the company. How cool would it be if we had a completely different game?!
Kyler: My favorite new feature is the Rule Customization. Ultimate Loser is an amazingly fun way to play the game in a new way, where you do better by being last. This makes for all sorts of new interesting strategies and construction options. I expect the community to find other interesting rulesets that we would have never imagined.
Gen: I think that the Nuclear Plant level is one of the greatest things to happen in UCH history - it’s THAT fun. It also has a special place in my heart because I saw it evolve through feedback from our Beta testers and many design discussions among the team. I also spent many hours finding ways to break it while doing QA. Fun times.
Fabio: Fabio was on vacation when we wrote this, but we <3 him anyway, and he made the Monkey character… thanks Fabio! We’re sure that the Monkey is his favorite part of this update.
That’s all for today folks, if you want to keep up to date with Clever Endeavour news, please subscribe to our newsletter so you don’t miss a beat!
Lots of love,
The Clever Endeavour Team 💚