Fixes and Tweaks: Working on a Transformidable Patch

Hello Everybody,

It's been really exciting to see everyone play with the new update and modifiers. We've been monitoring the discord, the bug report system, Twitter, and other channels for all the bugs and problems that may exist in the Transformidable update.

We are working on fixing those issues in a small patch that will go out relatively soon, once we can do more internal QA and send it out for platform certification. We just wanted to list the things we are working to fix, and hopefully make sure we aren't missing anything significant that the community knows about.

  1. All of the blocks in the level collapsing into 1 spot, the game lagging, and sometimes crashing. Caused in online games by all clients leaving the game.

  2. Jetpacking upwards into certain ceilings or blocks will kill you. This is most notable in the underground area of Jungle Temple.

  3. Characters getting pushed up into blocks or ceilings have their colliders set to crouch, making them 1 block high, allowing them to sometimes fit in places they shouldn't in certain complex modifier + level designs.

  4. Dying in certain situations while playing with Ghosts and Respawns can be buggy, usually resulting in the UI not displaying correctly.

  5. Dead bodies are duplicated on retrying in challenge levels with the Ghosts modifier turned on, leading to levels filled with bodies, and terrible slowdown.

  6. An issue where sometimes a player couldn't pick up a jetpack from a jetpack dispenser.

  7. Improved the diagonal input on analogue controls sticks, so it better matches the result of holding up and sideways on keyboard.

  8. Prevent Dead Hop after holding B to retry in challenge levels.

  9. Fixed an issue with a certain special characters in save file names.

  10. Jetpack dispenser will be infinite, instead of only 4 jetpacks per round.

  11. Fixed issue with crumbling blocks saving in an incorrect save state

  12. Flower will no longer be mirrorable, as they don't save correctly in challenge levels, and it isn't required to use them as puzzle elements.

  13. Fixed Doomsday sound effects not being controlled by in-game volume settings.

    (more added late 2019-03-08)

  14. If you hold reset in challenge mode and die before fully reseting, you need to press reset again

  15. Targets of block duplication stay highlighted after duplication occurs.

    Cheers from the Clever Endeavour Team!

The Transformidable Update Launches on March 4th!

Hello Ultimate Animals!

Happy 3rd anniversary! To mark the 3rd year since the birth of Ultimate Chicken Horse, we’re launching a massive new FREE update for all platforms. Here’s a sneak peek at some of the wacky new features coming March 4th 2019 that will transform the game in formidable ways. Tell your friends!

We’ve been working hard on this since the Nintendo Switch launch, and we’re super excited to present new and creative features alongside a slew of bug fixes. Keep an eye out on our social media channels and sign up to our newsletter to be informed when the update goes live.

Have you ever seen a giant robot monkey dodging flaming tennis ball meteors with a jetpack on?? Well you can now, thanks to the Transformidable Update.

More info about this will be coming when the update launches Monday.

Clever Endeavour Reflects on 2018

Hello internet friends!

2018 was a great year for Clever Endeavour Games. We hired Gen, our community manager, we launched our game on the Nintendo Switch, and we won a Playstation Award as one of the top indie games in Japan. We released a couple of videos with some of our reflections of 2018 and resolutions for 2019, and wanted to share those with you.

We also wanted to mention that we’re nearing completion of our next update, which we’ll announce as soon as it goes through certification and we can confirm a date. There’s some really interesting stuff in there, and we think it will give players the tools to do even wackier things with their favourite Chicken and Horse-based game.

Like we did last month, we’ll just leave these gifs here for you to ponder and come up with ideas about what this might mean for Ultimate Chicken Horse.

As we finish up this update and move into hardcore testing mode on it, we’re starting to talk about new ideas and think about what we’ll be working on next. There’s no consensus of any one project idea, nor do we think there will be any information made public about that for a little while, but we’re looking forward to working on new stuff and the change of pace will be fun and exciting for everyone on the team.

Oh also, we went curling as a team activity right after the holidays, and it was really fun. A few sore butts later, we have some great pictures and good memories. (Those are some +1s by the way, we didn’t expand the team size yet 😛).

<3,
The Clever Endeavour Crew