Teasing New Content, Preset Contest Winner & More!

Hi friends!

We’ve got a bunch of fun stuff to share with you as we roll into the holidays, to enjoy some time in the snow… or some time in the warm shelter from the snow. But before we get to sipping hot chocolate and curling up under warm blankets, we’ve got to tell you what we’ve been working on…

Or maybe you can tell us. What’s going on here? What could this mean? What madness might come to you in the next Ultimate Chicken Horse update??

We’ve been… experimenting with things.

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We’ll just leave those images there for your imagination, feel free to make noise about it online and try to figure it out… the only hint we’ll give you is that next update (no date confirmed yet for release) will have a whole bunch of wicked stuff in it.

Preset Contest Winner

As you may have seen last month, we set up a contest to submit your favourite rule preset for Ultimate Chicken Horse! We asked for what custom rules, point values, custom block probabilities, etc. that you use to create some interesting gameplay, and we had some fantastic submissions. Check out this video of some of the Clever Endeavour team trying out the preset!

After much playing, we found a winner! Congrats to @JaxDoesNintendo for their preset, “Sabotage”.

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For instructions on how to set up this game mode, see the linked tweet here, and save the Preset so you can use it later!

Party Pack Promo!

If you haven’t seen it yet, we’re part of the Multiplayer Party Pack on Steam, a collection of great local and online multiplayer games that will cause you to hate your friends just as much as Ultimate Chicken Horse does. Not only do you get a discount for buying the party pack together, but many of the games are on sale so the discount is even bigger! It’s honestly ridiculously cheap, and perfect for the holidays with family, friends, and soon-to-be enemies.

You can grab the party pack here.

Happy holidays everyone, hope you have a good one and we’ll see you in the future (2019)... I guess it won’t be the future when we see you. But you get it.

Much love,
The Clever Endeavour Team <3

Switch Bug Fix, Rule Presets & Events!

Hello internet friends!

This month has been a busy one, and we’ve got an update about the fix we made to Ultimate Chicken Horse on the Nintendo Switch, our new preset save feature, Eve’s time at TwitchCon,  and Rich’s time at MEGA game expo and MIGS conference.

Switch Bug Fix

After a long month of figuring out what was wrong and a slow certification process we finally released our latest patch on Nintendo Switch. This patch fixes the issue people were having where the Switch would crash randomly when returning to the treehouse, and fixes the issue of not being able to unlock new content after the Chimply Amazing update. For the full patch notes, you can go here.

While we were in the certification process for the patch, we’ve been working on new content which we’ll be bringing to the public as soon as possible. We don’t want to talk too much about it yet and we don’t have a date set for the content to launch, but there’s some really cool stuff going on and we’re pretty psyched for it. More on that soon, sorry for the tease!

Presets and Preset Contest

In case you didn’t know, in Ultimate Chicken Horse you can make custom game rules and then save those game rules as presets. Game rules that can be changed include things like:

  • How many points to win the round

  • How much each point type is worth

  • Which blocks are allowed to be used

  • How many pieces are placed per Creative Mode round

  • Whether or not there’s a double party box for two or more players

  • And much more!

You can find more information about the feature on the Presets page, and we’re running a contest to find some of the coolest player-created presets! Details of the contest are also on that page, and it ends on November 30th!

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Apart from content work for the game, we had a couple of exciting events that we attended! First off, Eve went to TwitchCon in San Jose. Then, Rich attended the Montreal Expo Gaming Arcade (MEGA) and the Montreal International Game Summit (MIGS).

Eve’s Thoughts on TwitchCon (written by Eve)

TwitchCon marked the end of a crazy busy October for me, and sunny San Jose was the perfect place to conclude my month of business travels. I kicked off the convention by attending the Developer Day, where I got some valuable knowledge about Twitch Integrations and upcoming features. There’s some ideas I’d like to explore in the future, because I love watching streamers play Ultimate Chicken Horse, and we could make the experience even better for them and their audience!

During the public part of the conference, I had the pleasure of meeting the most prolific Ultimate Chicken Horse content creator - also a streamer I’ve been following for years - Ryan “Northernlion” Letourneau. I got to chat briefly with him and his wife Kate “lovelymomo” during his Meet & Greet session, before snapping the obligatory selfie and having him sign a custom-made poster that is now displayed on our office wall.

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I spent the rest of that day hanging out Last_Grey_Wolf, HCJustin, unrulybabs, and their friends. We chatted about the industry, Twitch bounties, the indie life, and a lot of other things. The following days were similarly people-focused, including a casual morning meetup with the inimitable Sean “day[9]” Plott and his community of dayknights, who are at the origin of my interest in the games industry. Definitely, TwitchCon was all about the community for me, and about bridging the usual divides to bring everyone together as part of a big, beautiful ecosystem.

Rich’s Thoughts on MEGA and MIGS

A couple of weeks ago was the second time the MEGA event happened. Last year’s event was quite small, but oversold tickets by almost two times the capacity. This year the show got bigger, and attendance was once again higher than expected. We didn’t show anything in a booth, although we did have Ultimate Chicken Horse in the multiplayer zone where a bunch of local multiplayer games were set up. It was super nice to see people (mostly kids) enjoying the multiplayer zone and laughing with each other around our game.

The expo has a lot of the cool Montreal games that we already know well like Boyfriend Dungeon, Blood Roots, Speed Brawl, and more, but it also had some games I hadn’t seen yet. Of those games, the two I really wanted to mention were Zarvot and Somos:

Zarvot is a lovely game where you shoot your way through a wonderfully written story, and somehow manage to get attached to the personality of your cube player and their companion very quickly. I played the single player mode, and the game feel was incredible: the movement, the jumping, the shooting, the dashing, all of it was solid and topped with a good story and great art. I didn’t play the local multiplayer mode, but I’ve heard only good things. Unfortunately it’s only on Switch now, but hopefully it’ll be on Steam at some point as well.

Somos is a trippy mobile (and Steam) game where you defend your circle from incoming shapes and forms. It requires a lot of focus and does a great job of really getting you into that state of flow that few games are able to do. You can check it out on Android or Steam!


That’s all for today folks, please stay up to date with our social media if you want to stay informed and know what’s going on in the world of Clever Endeavour Games:


Much Love,
The Clever Endeavour Team <3

Switch Launch & Fall Events

Hello friends!

We’ve got another update to fill you in on what’s happening at Clever Endeavour and with Ultimate Chicken Horse. This fall is proving to be quite eventful, with our Switch launch late last month and a bunch of events.

Switch and the Elusive Switch Crash

The day before the game launched on Switch, we heard a report from a press person about the game crashing when playing in German. We looked into it and found that they were right… in some cases, and in some languages, the game would crash when returning to the Treehouse lobby. Though we had tested previously in lots of different languages, somehow we managed to miss this, and somehow Nintendo also managed to miss it when doing their certification testing. This is pretty surprising, seeing as they were extremely thorough and caught things that we never could have imagined testing for… that said, it slipped through the cracks.

Awesome art by one of our fans called RunRun

Awesome art by one of our fans called RunRun

We apologize to people who have been inconvenienced by this, and the thought process went sort of like this:

  • Certain languages are causing a crash! Maybe it’s the different characters in the text of different languages

  • More testing happened

  • More feedback from people saying they’re getting crashes in English as well

  • Confirmed that the text was causing the problem, but figured out that it wasn’t language-specific

  • Talked to developer friends who told us about a memory leak in the version of Unity (our game engine) that we used

  • Try to upgrade Unity to 2017 from 5.6

  • Broke a bunch of stuff, needed to fix it, but seemed like it helped with the crashes

  • New problem arose, where audio was choppy and not working well

  • Rebuild our audio engine for Nintendo Switch

  • Try to sync up our versions of Unity, the Nintendo development environment, and our audio engine

  • Test more

  • Test even more

  • Send update to Nintendo

That’s where we’re at now! The updated version is in certification and hopefully it will pass and come out soon, and all of our problems will be solved. Well, most of our problems, and hopefully the crashes, will be solved.

Fan Art Contest

Along with the Switch launch, we ran a fan art contest for Ultimate Chicken Horse! The winners were chosen at random from the group of people who made an effort to make something cool and UCH-inspired. We didn’t choose based on our favourite pieces, because that would be super biased and unfair to people who might be less well-trained artists. Here were our winners! And here are a couple of examples:

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GameLoop Montreal

Last weekend, Rich and Kyler participated in an event here in Montreal called GameLoop. The event is based on the idea that sometimes the most important learning at conferences happens outside the conference halls, in more casual conversational format. GameLoop considers itself an “unconference”, with an emphasis on round-table discussions.

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One of the coolest things about GameLoop is that the schedule is made on the spot, so you don’t know what you’re going to get when you show up. People pitch ideas for talks / discussions while the organizers write them down on giant post-its, and then everyone votes on the discussions by placing stickers on the post-its of the ones they’re most interested in. Once that’s done, everyone breaks up into the rooms they want to go to in order to attend discussions, and we chat.

I (Rich) always find it to be one of the best events of the year, if not the best, and I learn a ton. This year we sponsored the event and are super glad to be able to do so, and want to continue supporting it as much as we can.

MEGA & Montreal International Game Summit

Another interesting couple of events coming up are the MEGA (Montreal Expo Gaming Arcade) and MIGS (Montreal International Game Summit). The first is an expo where people showcase their games, and is only in its second year of existence. The first year was a huge success, and saw many more exhibitors and fans than expected… this year should be even bigger.

MIGS is more of a typical conference, like a mini-GDC that happens on the east coast. Unfortunately it’s held in November in Montreal which isn’t the warmest time, but people still come in from around the world to attend and speak. This year, Rich will be running a panel called HowStuffWorks: A Deeper Look Into Production Methods at 3 Indie Studios.

The event is usually pretty big, and last year the keynote was a fireside chat style talk given by the developers of the ridiculously popular (and ridiculously good) game Cuphead.

What’s Next?

We’re working on it! We’ll tell you more soon. Cool things are coming. Follow our Twitter for updates!